马克·普伦斯基

马克·普伦斯基

Marc Prensky
生卒
1946 – 2025
国籍
美国
外文名
Marc Prensky

照片:Campus Party Brasil,CC BY-SA 2.0,来自维基共享资源「Marc Prensky (8428478678).jpg」(经缩小)。

生平与创作

这个词条暂时没有中文维基百科条目,下面是英文维基百科的内容(英文原文):

Marc Prensky (March 15, 1946 – May 15, 2025) was an American writer and speaker on education. He was best known as the creator of the terms "digital native" and "digital immigrant" which he described in a 2001 article in On the Horizon.

Prensky held degrees from Oberlin College (1966), Middlebury College (MA, 1967), Yale University (1968) and the Harvard Business School (1980). He was the author of seven books: Digital Game-Based Learning (McGraw-Hill 2001), Don't Bother Me Mom – I'm Learning (Paragon House 2006), Teaching Digital Natives (Corwin Press 2010), From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning (2012), Brain Gain: Technology and the Quest for Digital Wisdom (2012), The World Needs a New Curriculum (The Global Future Education Foundation, 2014), Education To Better Their World: Unleashing the power of 21st century kids (Teachers College Press, 2016) and 100 essays on learning and education. Prensky also designed the first first-person-shooter game for corporate training (Straight Shooter, 1987) and a suite of eight learning game templates (For Corporate Gameware in 1996).

Prensky began his career as a teacher in Harlem, New York. He has taught in elementary school, (New Haven, Connecticut), high school (New York, New York), and college (Wagner College, Staten Island, New York) and in the mid-1970s he also earned money playing his lute in a classical music restaurant/bar. He worked for six years (1981–1987) as a corporate strategist and product development director with the Boston Consulting Group, and six years (1993–1999) for Bankers Trust on Wall St., where he created game-based training for financial traders, and started an internal division, Corporate Gameware, later spun out as games2train.

Prensky died from pancreatic cancer on May 15, 2025, at the age of 79.

Focus and research

Prensky's professional focus was on K-12 education reform. His books address tools (Digital Game-Based Learning), pedagogy (Teaching Digital Natives), curriculum (The World Needs a New Curriculum) and the entire k-12 system (Education to Better Their World).

Prensky was a strong advocate for listening more carefully to what students say about their own education. In his speaking engagements he has conducted approximately 100 student panels in 40 countries.

He has been named a "guiding star of the new parenting movement" by Parental Intelligence Newsletter.

Criticism

Bax (2011) has written that Prensky's views are simplistic, that his terminology is open to challenge and that his claim that educators should simply alter their approach to suit young people who are 'digital natives' ignores essential elements of the nature of learning and good pedagogy. The Economist (2010) questioned whether the designation of the 'digital native' has any real-world usefulness.

Prensky responded that: "The distinction between digital natives and digital immigrants is important because it is more cultural than technology-knowledge-based. ‘Digital Immigrants’ grew up in a non-digital, pre-Internet culture before they experienced the digital one. 'Digital Natives' know only the digital culture." Prensky further argued that "the fields of education and pedagogy have today become needlessly and painfully over-complicated, ignoring our students' (and our world’s) real needs. It is time to reassess what good and effective teaching means in a digital age and how to combine what is important from the past with the tools of the future." Prensky argued that "despite recent influxes of technology into schools, not enough attention is being paid to the full implications of all the important recent changes in our educational environment and context".

Books

Prensky's books include:-

Digital Game-Based Learning

Don't Bother Me Mom — I'm Learning

Teaching Digital Natives — Partnering for Real Learning

From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning

Brain Gain: Technology and the Quest for Digital Wisdom

The World Needs a New Curriculum

Education To Better Their World: Unleashing the Power of 21st Century Kids

Volumes edited

Games and Simulation in Online Learning (with Gibson)

以上文字摘自英文维基百科「Marc Prensky」(去掉了参考文献等尾部小节),按 CC BY-SA 4.0 使用,作者为维基百科的各位编者。

资料卡

出生
1946 年 3 月 15 日
出生地
纽约
逝世
2025 年 5 月 15 日
逝世地
帕洛阿尔托
职业
作家、发明家
使用语言
英语
就读学校
哈佛商学院、哈佛大学、耶鲁大学、奥伯林学院

资料卡来自 Wikidata Q6755798(CC0),众包数据,个别字段可能不全。

本站收录的作品(1)

作品年表(1 本)

本站书库里署名马克·普伦斯基的书(Open Library 上至少 10 人加过书架的才收),按首版年份排(有本站书页的用 Wikidata 记的首版年,其余用 Open Library 的);年份偶尔记成后来的版本或译本,以原书为准。全部作品见 Open Library。

  1. 2001Digital Game-Based Learning书架 25

同时代的美国作家

资料来源